Character Art Specialist (past - Senior Lead Character Artist and Team Manager) with 15 years of game character development experience. I thrive on creating hyper-realistic characters giving that extra attention to detail (organic and hard-surface) driven by passion and motivation. Inspiring and supporting the team by sharing knowledge, trouble shooting, creative/technical direction in Character Creation.
Sky is the limit, as I constantly keep pushing and learning through overcoming challenges. My thirst for knowledge feeds my enthusiasm to reach milestones and goals in character creation.
Shipped multiple titles on PC, Console and VR with Gamebryo, Decima and Unreal Engine.
-Setting up character quality benchmark.
-Character pipeline development.
-Artistic/Technical/Creative Direction.
-Working closely with Graphic Engineers in developing Character cloth and skin shader.
-Managing/Mentoring character team members and external outsource partners.
-Creating Facial pipeline for scanning, modelling, texturing.
-Photogrammetry Clothing Workflow.
-Helping Facial Rigging/Animation team with FACs workflow.
-Bridging with other departments (Animation, Rigging, Concept, Design, Programming, Narrative).
Softwares
Maya-Zbrush-Substance Painter- Photoshop-3D Coat-Togogun-Xnormal-Marmoset Toolbag-Unreal Engine 4-Perforce-Marvelous Designer